Very impressive game
Definitely a hidden gem. Responsive, accurate and satisfying gunplay, innovative inventory system with two slots on each forearm, and great level design that increases in difficulty as you progress. There is a learning curve, but practice does pay off in this game.
Although this isn't a horror game, sneaking around the often dark and claustrophobic hallways can really get your heart rate up. When aggressive enemies spot you and start running at you, the fear-factor and adrenaline can really ramp up, which is awesome. In these moments, the Slow-mo ability is a life-saver, providing precious extra seconds to make sure your dwindling bullets find an enemy's skull.
The skill upgrade system works really well, and upgrading your abilities like Sprint and Slow-mo feels like a fair reward after slogging through the challenging levels and finding currency hidden throughout the environments. When you eventually max out your stats and ablilities, you do feel a lot more powerful and prepared when going back into the levels, but you're definitely not invincible. Over-confidence and complacency can be devastating, and if you're not focusing, the game's enemies can really catch you off-guard.
Corridor is somewhat held back by only having 2 guns - a pistol and an SMG. A one-handed sawn-off shotgun or maybe a single-shot pistol with a red dot sight or scope could really add some extra value to the experience. However, considering that this is (I believe) a single-developer game, the two available guns are more than precise and powerful enough to get the job done.
The mechanic for grabbing items from a distance can feel a little tricky at first and takes a bit of practice, but it does eventually become second-nature.
It's worth mentioning that the video trailer for this game is not representative of the actual gameplay, at least in my experience - you're not going to be sprinting around, spraying endless bullets and switching between guns all the time. Instead, you're far more likely to be moving tactically through corridors, peeking around corners, conserving ammo and picking your shots carefully. Accuracy matters in this game. If you keep missing your shots, you WILL run out of ammo, and at that point... you're kinda screwed. I saw one reviewer mention that there "isn't enough ammo", but this just isn't true - as long as you're shooting accurately, searching carefully for magazines and bullets, and managing your inventory effectively, there's enough ammo to survive and complete each level. When you're down to your last couple of bullets, searching around and finding a full magazine can be a massive relief! Even finding 2 or 3 bullets on a shelf can mean the difference between failure and success, which can make encounters with enemies feel high-stakes and intense.
I know there are other games that "make you feel like John Wick", but when you start getting good at Corridor, consistently hitting those headshots, reloading smoothly and staying aware of exactly how many bullets you have left, the game really finds its stride and becomes ridiculously fun.
Potential improvements:
A) It would be great if enemies would occasionally crouch, duck and sidestep to evade bullets, or sometimes find cover and lean around corners rather than always charging around them - after playing for a while the enemy behavior becomes very predictable (enemies either stay fixed on the spot and snipe at you from a distance, or they charge towards you). A few extra animations would really alleviate this and add another layer of challenge. Even having variation in enemy heights would help, as you'd have to adjust your aim for each enemy to get headshots, rather than consistently aiming at the same height when enemies run around corners towards you. Having a few taller opponents could also increase their intimidation factor.
B) Triggering the Sprint and Slow-mo abilities using buttons on the back of your in-game hands can be fiddly and awkward. Having a button activation (e.g. Y/B/left stick button/right stick button) for the Sprint and Slow-mo abilities would make them quicker and more intuitive to use when the bullets start flying.
C) New Game Plus mode, where you could replay each level with a lot more ammo available (possibly starting with 2 pistols, or 2 SMGs, for dual wielding), lots more enemies, and random enemy spawn locations each time you load into a level, rather than fixed placement of enemies. This would be an awesome reward for completing Corridor, and would hugely increase the replay value.
Having played each of the 12 levels a few times, Corridor has become a great go-to game for when I have 20 minutes to kill, and want a quick challenge or to brush-up on my reflexes and aiming. Playing Corridor has improved my pistol aim in other games, just due to Corridor's necessity to make every bullet count!
I highly recommend this game, it's obviously not made on a big budget by a huge development team, and there's so much potential in this game that could be brought out with a few tweaks and updates, but it still succeeds in providing a really solid and polished experience for fans of shooters and those seeking a challenge. Well worth the £12 price tag, but if it's on sale, definitely don't hesitate.
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