Update
20 июля 2026
neu: Im Menü lässt sich einstellen, ob Items oder NPCs beim greifen zur Hand teleportiert werden sollen, oder wie bisher physikalisch korrekt. speichern von Spielständen repariert
Магия. Головоломки. Экшен. Вместе в VR . Погрузитесь в фэнтезийный экшен-шутер с реалистичной физикой, который затянет вас прямо в приключение.
Почувствуйте силу магии, преодолейте тьму и отправьтесь в приключения, возможные только в VR .
20 июля 2026
neu: Im Menü lässt sich einstellen, ob Items oder NPCs beim greifen zur Hand teleportiert werden sollen, oder wie bisher physikalisch korrekt. speichern von Spielständen repariert
10 июня 2026
- Präzision beim Dame spielen verbessert - Fehler beim greifen von NPs behoben
12 мая 2026
Has its hiccups. But its interesting. Especially once u get to the dungeon. The movent could be faster.
Сочли полезным: 1
15 мая 2026
It's much better, now that they implemented smooth turning over that godawful snap turning, but a speed slider in controls/options would be great! Thanks!
Сочли полезным: 1
24 мая 2026
So far I've only done the first bit in the school which was a nice intro to the world however, door handles are not attached to doors? I can push/pull most handles right through the doors. Character shadows appear out of nowhere as you get closer and objects cast shadows through other objects. When entering areas sometimes the walls arent there and you see out into a grassy meadow. Walking speed is too slow and running doesn't seem much faster. But I do like this intro area just needs some fixes Ok once you go down into the ruins things get interesting but I dont really understand the enemy placement in the opening area. And unfortunately the walking speed feels even worse in combat and the melee combat feels wonky. I ended up trying to use magic when I had it as its just easier and I never like magic user characters lol. The enemies and magic effects look nice tho. Ill probably wait for a patch or 2 before trying again but this is a good start Edit - ok after patch 2 most of my issues are fixed but theres still a few. So in the school, picking things up is still odd. Some objects like the chalk seem to be inside your hand on pickup while some float a foot from your hand. In the Mensa the fruits still cast shadows through the table. In the tomb if you die you restart but any objects you collected are on your dead body. How am I alive if my body is still lying dead inside? And how do I get a weapon if said body is at the bottom of a pit trap? Much much better but still needs some work, its at a point where I feel I can play through it though The tomb area looks good and the areas are well designed, however it still just dont understand the enemy placement. Having so many different types of enemies in the same areas makes it feel off. And that dragon? Wtf can you even kill it? I unloaded the entire machine gun into it and several spells, hit it with the sword and it just keeps coming 😆 I really like the spell and fire effects in this game tho
5 июля 2026
DamnedSchool is a refreshingly unique VR experience that flips the script by letting you play as a teacher in a school—until things take a darkly magical turn. The game starts with a routine day, but an eerie opening shifts the atmosphere, thrusting you into a world where spells, magic, and monstrous creatures become part of your daily grind. The Harry Potter vibes are strong, and the quirky moments keep the tone lighthearted despite the chaos. As an early-access title, DamnedSchool is still evolving, with the studio actively refining bugs and expanding the experience. The unfolding story takes unexpected twists, making every session feel fresh. If you’re a fan of VR games that blend humor, magic, and a touch of the unexpected, this is one to watch—especially as updates roll out. Keep an eye on this one; it’s got potential to be a hidden gem! 🧙♂️📚
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