YoloFomoMoFo
11 мая 2025
Amazing game
Incredibly fun parkour with hand driven movement that feels as natural as Orion Drift's
Сочли полезным: 3
Добро пожаловать в FastHands , вашу лучшую площадку для паркура. Бегайте, карабкайтесь и скользите по квантовым трассам — в одиночку или с друзьями (6 игроков). Поднимайтесь по таблице лидеров и раскрывайте странные аномалии, намекающие на более глубокую тайну, которую компания не хочет, чтобы вы раскрыли.
По желанию поиграйте с отслеживание рук для максимального погружения.
Ганимед, самый скучный спутник Юпитера. Мы взорвали его, собрали и запутали весь его прекрасный квантумит и заменили его игровой площадкой FastHands . Ура!
Мы не будем утомлять вас техническими терминами о квантовой механике и состоянии суперпозиции. Просто знайте: ваш путь формируется по мере вашего продвижения, всё может измениться в любой момент, и ваша реальность может не совпадать с реальностью ваших друзей.
Мы ради этого взорвали Луну. Не тратьте её зря.
Общайтесь в нашем Discord-канале или свяжитесь с нами по электронной почте: www.x82hub.com/fasthands
11 мая 2025
Incredibly fun parkour with hand driven movement that feels as natural as Orion Drift's
Сочли полезным: 3
30 мая 2025
This shows a lot of promise. I love platformers/Parkour games, and the feel of flying around in VR. However, it needs some polish as well as more content before it's a 5-star game. Some things I noticed: - Climbing with my palms seems to work better in hand tracking mode - The "spider-climbing" with the fingers didn't seem to work at all. I wiggled my fingers as instructed...nothing happened. - Running/locomotion doesn't work very well in hand tracking. I could only drift forward very slowly. It seemed to be much more effective when I was holding the controllers. - The game force-closed during my first playthough - A few times the screen started slowly spinning in circles, as if I was smooth-motion turning. This was in hand tracking; I didn't press anything and I'm not sure why this happened. In my opinion, this next one is huge... - The background is blurry. Even worse, it unfortunately is truly just a flat 2D backdrop. To REALLY create immersion, it needs to be part of the actual environment (like in TO THE TOP) Buildings in the foreground should move faster than those in the distance, etc. When falling, there is no change in the flat, 2D background. Instead, it should look like one is falling toward it. The "particles" moving away from you just doesn't cut it. I imagine it might be a lot of work to change this, but it desperately needs it. The game also needs more content and variation in worlds, etc. Overall, this game could be amazing, but it needs a lot more polish to get there. I'm excited to see where it goes.
15 июня 2025
Hier mein test.....https://youtu.be/2jgdtKzRj40......