Krykoyd
1 декабря 2025
Initial impressions, neutral rating
This game is a roguelite and before you make any decent progress you're going to die. It's a necessary sacrifice to pay for your upgrades before starting all over again. Not actually a favourite genre of mine tbh, but I decided to check this out as it looked a bit different and the videos included in the description made it seem quite fast paced and unique. Unfortunately those videos are a bit deceptive for two main reasons. To start with you are not just slow but basically hobbled and even after multiple speed pickups and even a boost back at the skill upgrade screen, you still move painfully slowly. Secondly the weapons make no sense. You have two to choose from, flesh and bone. Flesh is a hammer with no obvious additional use but a pointy laser that does nothing. Bone is a tentacle flail with about the same amount of practicality but which includes the ability to fire projectiles. Both do little damage and the first wave of ground based enemies are a pain to deal with using melee because the weapons are short and you end up having to flail around like a crazy person to do any damage. Unless you stick to projectiles, highly recommend, especially after investing in damage, bullet regeneration, and ammo increase. Your health is also terrible. However you do get a regeneration upgrade that helps out. Not enough to help you survive the insane amount of enemies which eventually start attacking after about wave four or so. The first couple of waves are manageable, and completing one grants a drop pod to grab on the fly upgrades. Some of which I have no idea what they did because the upgrade was higher than I could jump to read the label on them. Because you can't jump well either, that is terrible too. Even worse than movement. Despite all of this, I ploughed through several attempts, in large part because I love the art style which for some reason seemed reminiscent of Shadow of the Beast, and I wanted to see how upgrades played out. I ended up concentrating on bullets, the melee is useless for the ridiculous amount of enemies you face. That allows you to make it a bit longer and get some gold but ultimately you hit a wall early on because you're hobbled in every way. There is no menu, no tutorial etc so I honestly couldn't tell you what to do with those weapons as it stands. No idea how you're supposed to make them useful. Either something is missing or instructions are desperately needed. Either way, there comes a point where you get swarmed by a continuous wave of both ground and air based enemies which are literally impossible to survive, so unless you want to die a thousand times before getting the next level of upgrades, you're likely to get bored trying to achieve the fast pace and insane combat those videos imply. Underneath it all there's something cool waiting to be realised but it's just a bit rough and ridiculously OTT IMO. Graphically it actually looks pretty good but there is some pop in and the odd stutter but it handles a large amount of enemies fairly well. Sound is minimal and has both some nice eerie ambiance and some more basic sounds for enemies that could do with an upgrade, along with some spatial/movement cues. There's potential here, and I wouldn't say ignore it, but it really does need some tweaking and balancing, and whatever is going on with those weapons either needs a fix, instructions, or both. It's also cheap and if the devs keep at it could well be worth getting in on the ground and sticking with it as more changes come.
Сочли полезным: 3