The Hole Never Ends π
ARCTON Industries drilled too deep. Beneath the Karst Rift Zone, and the crews they sent in never came back. They sealed the site and buried the records. Now you're sent down: dig out what the dark is hiding, meet your quota, and extract alive.
π₯ Extract with a crew β up to 4
Mine enough to hit your quota, then fight your way back to the extraction gate and get out. Gear up at the shops below and hold your ground β you're not the only thing after the ore.
πͺ Every run
- Piece together what ARCTON buried β The company hid its secrets down here, along with the crews it sent to dig them up.
- Greed vs. escape β The richer the seam, the deeper and longer you stay. Reach for one more haul, or cut and run β greed is how the cave keeps you.
- Trade and upgrade β Sell your finds, buy better picks, drills, gear, and weapons from the merchants underground.
- It hunts you β Patrolling horrors, an ore-thief that robs you blind, and bosses lurking off the main route. Even standing still isn't safe.
β οΈ WARNING
Not a casual VR adventure. Expect screams, racing heartbeats, and fear that lingers after the headset comes off.
π Descend. Meet your quota. Escape with treasure β if you can.
Contains content made by SCP Foundation.
http://www.scp-wiki.net
This game is licensed under a Creative Commons Attribution-ShareAlike 3.0 International License.
https://creativecommons.org/licenses/by-sa/3.0/legalcode