pk165271
September 2, 2024
Needs work.
I like the concept of this game. Reminds me of Humanity. It looks pretty good in mixed reality. However, it needs work, even for a (very short) preview. Game play is hampered by poor/incomplete implementation. Examples: the "Redirector" should be controllable with the thumb stick - repeatedly pressing "A" to rotate orientation is a game killer. Also you should just be able to relocate the far end of the sky wires. Placing objects feels very awkward particularly from a distance. Making the directions 10 degrees off square with the platforms did not help this. Maybe consider some type of snap to make placement quicker and more sure. MR wise, the platforms need to be manually reposition-able - matching them to real surfaces is clever and looks cool when it gets them right but you need to be able to play in unpredictably cluttered rooms. I had one platform come up under my couch and another with my Lay-Z-Boy embedded in it and my only recourse was to restart the level until I could see all the platforms. Finally, I hope the Professor and story get more compelling (by the end of Moss Book II I would have taken a bullet for Quill). But Woozles has a lot of potential and I look forward to playing it when it is in a more completed state.
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