About

Release date

October 22, 2026

Publisher

Francisco Manuel Mier y Teran Almazan

Steady hands. Shaky ground.

A tower of loose wooden blocks stands in front of you. Tap a block to feel whether it is loose or tight, slide it out slowly, carry it up and place it on top. The tower is always real physics: a forced pull stretches a visible tension gap, the tower creaks and puffs dust where it hurts, and a shaky hand shows on the Pulse meter. Hold your breath, slow down, and build higher than anyone.

  • Hands or controllers: pinch, grip, poke and push with hand tracking or with Touch controllers.
  • Your room or the workshop: play on a real table in passthrough or in three procedural rooms.
  • Seated or standing: a floating platform you can grab, move, turn and scale, or a table on the floor.
  • New block kinds: iron, ice, glass, sticky, fuse, gold, keystone, locked and key, glued.
  • Hazards you can see coming: wind, lean, clock and quake.
  • Power-ups earned with clean pulls: scanner, freeze, slow-mo and rewind.
  • A campaign of 24 towers in four chapters, with stars, objectives and chapter exams; two more chapters (12 towers) are coming in an update.
  • The Pulse meter: the game reads the tremor of your own hand.
  • Modes: Classic, Nerve, Campaign, Endless, Daily Tower and Zen, with separate records for hands and controllers.
  • English and Spanish.
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