The Walking Dead: Saints & Sinners - Chapter 2: Retribution

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发行日期

2022年12月1日

发行商

Skydance Interactive

在《The Walking Dead: Saints & Sinners》"游客"故事的这一全新篇章中,你穿越亡灵横行的新奥尔良之旅仍在继续。你被看似无法阻挡的"斧头人"穷追不舍,同时还要对抗"高塔"为实现完全统治而发动的新一轮攻势——趁着为时未晚,去查明这些新威胁之间的关联吧。在你奔赴这座城市命运终极对决的旅途上,新的面孔、地点、武器和装备都在等着你。你是否有本事熬过这一切?

迎战一个一心想把你剁成碎块、令人胆寒的新敌人!

探索新奥尔良各处的新地点,那里有你梦寐以求的各种战利品、任务,以及成群的行尸。

在夜间探索这座城市吧!每一张地图上都有更多战利品、更多亡灵,以及更多冒险的机会。

帮助或阻挠"流放者"吧——这个被"高塔"抛弃、又拒绝加入"回收者"的新派系,只要你接下他们那些艰巨的任务,便能给予你丰厚的奖励……当然,你也可以设法用武力夺走他们的资源。

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April 19th Patch Notes

2023年4月19日

Hello Tourists We are happy to bring you the latest, and largest, patch for Chapter 2! This should fix a majority of reported problems, bring in more quality of life improvements, and fix the lingering achievement/trophy issues players have run into. We encourage you to continue sharing your…

The Rift Version is Here! See the latest patch notes!

2023年3月22日

Hello Tourists! As the Rift version Retribution finally releases, we are proud to bring with it the latest host of additions, improvements, and bug fixes, including improvements from the new versions of the game brought into the Quest 2 version. You can see all the major new changes from this…

玩家评测

ZestyLemon_69

2025年10月25日

1/5

即使一年后仍无法游玩

我从游戏发布时就购买了它,完成了第一部作品这部绝对的杰作。每次我进入游戏时,加载屏幕都会永久卡住。无论我多少次删除和重新安装,游戏都不工作。我也试过从第一部游戏备份数据,但仍然无法修复。这太糟糕了,令人失望。

233 人觉得有用

YZzenezent69

2025年9月22日

5/5

This game is phenomenal but…

Retribution is such a steal right now, so if you’re looking for an action/horror game, this is it. I will be separating and labeling my review into four sections to share my experience and opinions thoroughly. (POSSIBLE SPOILERS AHEAD) (Developers. Please optimize this game, it is amazing) • What Retribution Has to Offer Retribution is an incredibly packed action game, offering new, powerful weapons such as rifles, pistols, shotguns, SMGs, and bows. In addition, the game introduces new consumables, including Smelling Salts, Energy Drinks, and Creatine, which can significantly impact combat and stamina management. The developers also implemented a new glove melee system, along with additional weapon attachments and flare mechanics, providing a wide variety of strategies to dispatch walkers and human enemies alike. The game is challenging as the story progresses, but the arsenal and consumables make each encounter dynamic and rewarding. Retribution also introduces Exile Orders, which are optional missions you can complete during or after the main story. There are nine locations throughout New Orleans, each with unique mission requirements. Completing these missions grants massive rewards that can be collected in the respective towns, adding a rewarding layer of exploration and replayability. Overall, Retribution excels in variety of items, weapon mechanics, and story-driven action, making it a thrilling and immersive experience. • Story The story in Retribution is equally compelling, introducing new enemies, large herds of walkers, and tense human conflicts. You, as the Tourist, are caught in a volatile war between the Tower and the Exiles, while the Reclaimed faction’s leadership is absent, leaving their members scattered and vulnerable. Throughout the story, you encounter the Axeman, a relentless figure whose motives toward you gradually unfold. The narrative places a heavy weight on your choices, culminating in a morally charged decision at the end of the game: will you be a Saint or a Sinner? The story in between is chaotic and complex, reflecting the fractured nature of New Orleans after society’s collapse. It leaves players questioning their decisions and anticipating what might come next, providing a mixture of tension, horror, and strategy. • Comparison Between Saints & Sinners (Chapter 1) and Retribution There are three primary aspects to consider when comparing the original Saints & Sinners with Retribution: Action, Story, and Experience. 1. Action – Retribution clearly takes the lead. Combat is more fluid, the weapon variety is staggering, and there are numerous challenges both during and after the story. The addition of SMGs, rifles, new bows, and melee glove systems makes combat feel fresh and dynamic, while the Exile Orders and side missions add layers of replayability and challenge. 2. Story – The original Saints & Sinners excels in narrative depth. Chapter 1 introduced the Tower and Reclaimed conflict in a deeply emotional way, highlighting the suffering and moral dilemmas faced by both sides. Missions were thoughtfully structured to immerse the player in these struggles, making each choice meaningful and impactful. Retribution continues the story and adds tension, but it lacks some of the emotional gravity and intimacy of the first game’s narrative. 3. Experience – For me, the first game still provides the richer overall experience. The ambience, NPC interactions, and carefully crafted missions made the world feel alive and immersive. Retribution, while expansive and action-packed, sometimes prioritizes quantity over depth, leaving certain story moments feeling less personal. The first game feels like a complete journey, while Retribution is more of a continuation with branching choices and new mechanics. I love both games, but it’s easy to notice where the sequel struggled to replicate the emotional and immersive storytelling of the original. • The Future of Saints & Sinners (SPOILER ALERT) In Retribution, players are faced with the monumental choice of whether to allow all the towns in New Orleans to burn down due to corruption and sin, or to preserve them in the hope of rebuilding society. Personally, here is the direction I hope future Saints & Sinners content could explore: I would love to see New Orleans experience complete collapse, even after stopping the bells and momentarily saving it. Society could crash entirely, allowing hordes of zombies to reclaim the city while only a few survivors with faith and perseverance attempt to rebuild. The Tourist would then need to leave their temporary base, start over, and gradually return stronger, helping to rebuild society from the ground up. During this process, a new clan could arrive, seeking to take over the city, forcing the Tourist to confront them while also aiding the group striving to restore New Orleans. Players could be left with moral choices once again: govern New Orleans selfishly and destroy those who oppose when rebuilding (Sinner), or commit to protecting and rebuilding the city against these threats (Saint). A potential secret ending could even involve activating the bells left behind by Mama, emphasizing the cyclical nature of corruption and survival in New Orleans. Future expansions could introduce an updated boat for transporting more items, a belt system for additional at-hand weapons, optional headlamp, or even a system with NPC trading and optional side missions involving family or community rebuilding. Players could explore new story-rich locations, sniper vantage points, weapons shops with custom accessories, and other mechanics that further immerse them in the post-apocalyptic world. While this is my personal vision for the series, I believe it captures the spirit of what Saints & Sinners could turn into and it’s potential. (This took me quite a bit, if you see this plz like) inst:Drezid7

191 人觉得有用

GoldPenguin8853

2026年3月17日

5/5

请阅读这个

不要听4-1颗星,这款游戏太棒了,它永远不会变得无聊,故事是奇幻的,我真的希望它能变成一部电影,那将太棒了,很多人说它很有故障,但它根本不是。当然这里和那里有个bug,但每个游戏都有bug。请做第3个,然后给我发故事创意😉

183 人觉得有用

zefod183

2025年12月23日

5/5

Its fantastic

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fantastic Its fantastic Its

143 人觉得有用

comerade_vissarionovich_stalin

2026年5月7日

4/5

Read before buying, TRUST

The game is nice because of story, action and more stuff like more crafting benches, home is extended and more secret crafting recepies but I’m not gonna glaze the game and ignore the bad stuff about this game so here are the bad stuff The graphics/image quality is downgraded from the last one, the original game had better graphics, but in this game, other survivors faces sometimes look glitched and look wrong, can’t even recognize the game Sometimes when trying to decapitate the head, the cleaver slides off like the zombie flesh was made out of titanium Lastly, the voices sound different and sometimes sound like 7/8 year olds, basically little children On the good side, here are what they added that is great Traveling at night, you can now loot houses or buildings in the dark meanwhile having that one feeling that you are being watched Having fighting gloves, notice that you had to use melees or guns to kill a zombie?, now you can pack a punch with the gloves, they are not very durable tho, except the secret one Lastly, 3 new maps, That’s all, hope the review helped

135 人觉得有用

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