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The grid speed increases over time to a certain speed cap while the grid gap decreases to a certain cap (different per difficulty level).

You have a maximum of 10 health. If you hit a grid with your controller or VR headset, you will lose 3 health for each hit. If you successfully avoid a grid, you will restore 1 health.

If you collect a small orb you get 10 points. If you collect a color-changing orb, the grid speed decreases instantly and increases again over time (different per difficulty level), and the color theme will change.

The score system is based on avoided grids, points and current health.

There are several beatable different difficulties (grid spawn based and the harder ones spawn more difficult grids with holes) and one endless soft capped mode which is not meant to be beaten (it gets too fast but give it a try, see how far you can get).

  • Different difficulties with own local highscores for a challenge.
  • Choose different songs to play with
  • Ability to decrease the saturation for better vision clarity.
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ZenPigeon

2024年6月17日

3/5

For what it is, it's decent.

You move side to side and squat, avoiding walls that come at you faster and faster. It has an interesting visual style, which I haven't seen any other game use (probably because it makes you feel like you're looking through a greasy window). I can't see myself coming back to it though, because there's no variety, and nothing else to do. There are pickups, but I think all they do is change the colors. If you want a very simple cardio workout including squats, this might be for you.

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