QUACKBIRTH
2 октября 2023
Huge potential with a few oversights
UPDATE: thank you to the devs for your prompt response and the clarification on the saves. I'll crank this review up a star. This game is incredibly fun and addictive, but it is still in need of a tutorial, a menu with even basic options, and places to store items like grenades and shields - maybe one storage spot per hip? It would also be nice if saves were possible from the single checkpoint per level, and if multiple games or game profiles were available. Regardless, I can't wait to see more as I play. This game has huge levels and ramps up the difficulty quickly. Normally, I would love this in a VR game. However, in a game that is inherently a long grind, checkpoints and save points are crucial. I don't have time (or battery life) to play for 6 hrs straight. System Critical has checkpoints, but they don't work one you've exited the app. After dying in the first level, I restarted at the checkpoint that I reached. However, after exiting the app, and playing at a layer time, when I selected "Continue" (from the severely limited menu, mind you), I was restarted from the beginning. So, unless I'm missing something, it seems that the checkpoints don't really work after all. I noticed that another reviewer mentioned this and I was disappointed to find that it was true. It's unfortunate, seeing as so many other aspects of this game are fantastic. Unless I find a way to save and continue from save points or checkpoints, I'll probably have to return the game. I just don't have time to grind for continuous hours and hours on end without saving. Devs, any insight on the save points or checkpoints in this game?
Сочли полезным: 9