About

Release date

March 22, 2021

Publisher

XRWorkout Inc

Transform your living room into a personal gym with a full-body VR workout and hand tracking. Jumping // Squatting // Pushups // Side Planks // Crunches // Running // Sprinting and Burpees to the beat of the music

This is the Warmup to your next VR Fitness session, for the full VR fitness experience consider switching to VR Workout as well.

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Ratings & reviews

4.15

59 ratings

Oculus rating

Youtube

Player reviews

Samurai_Lawyer

November 4, 2021

5/5

Hand-Tracking VR Workout

Let me tell you what VR Workout is not. It's not Supernatural, Beat Saber, or Pistol Whip. Each of those does something well, and can incidentally help you to break a sweat. But VR Workout is unique; in that it is a comprehensive self-contained workout program, programmed with a ton of exercises, that is extremely well-supported, constantly updated, and free. You can program individual workouts, or focus on muscle groups. You can sync a YouTube playlist so as to workout to your own tunes. The cues are easy to pick up, and with four difficulty levels, there is something for everyone. Oculus gets a special treat, as native hand-tracking works. You can choose not to use controllers, if you like. The developer is also extremely responsive, entertaining feedback from a wide user base, and absorbing and implementing it quickly. Especially taking into consideration that all of this may be had for the low price of free? This is the best deal in VR workout programs.

67 found this helpful

CaptnDan66

February 1, 2022

5/5

How have I not written a review yet!!

I can’t say enough about this app. I was an early adopter and I’ve been using this app for over a year. This app is a serious work out if you do it right. The updates are incredible compared to when it first came out. If you’re looking for some health exercises with some intense music to get you pumped this app is for you. i’m a big fan of the Oculus’ Workout capabilities and this app puts you to the test. Download this and give it a try trust me you won’t regret it. Prepare to sweat get a headband. also don’t be too hard on yourself if you suck in the beginning you’ll get better!

17 found this helpful

euggersh

April 8, 2021

4/5

Potentially good but incomprehensible

Updating to four stars for the added tutorial and quick and useful developer response! This seems like it may be a great workout app, but it's pretty unintuitive (which is fine) and there's no tutorial (which isn't). What do the three X symbols in front of a head marker mean? Who knows. Why are there two guys doing different things in front of you? No idea. Why do seemingly perfect hit on the fit symbols sometimes register and sometimes not? No way of knowing.

16 found this helpful

Minisalt420

April 2, 2021

5/5

It's ight

My dog just died after I kicked it in to a train Also the game is good :)

13 found this helpful

Grail

October 9, 2021

4/5

Promising title

What I like: 1) Hand tracking, very cool not requiring the controllers to workout allows for more moves with less things in the way. 2) user music nice to have the ability to pick your own tunes. 3) stances, the workout leverages the no controller format to execute low medium and high moves. Things I didn’t like: 1) TOO MUCH TEXT, the HMDs do not make for great reading environments. Info needs to be more graphical. Pictograms, videos, models, etc… the text gets distracting and impedes the user from getting into the workout. 2) hand tracking needs to be more reliable. There were moments during my workout where I had no clue why I lost tracking or it wouldn’t register hits. 3) graphical design, the symbology needs to be revamped. There are very small timing indicators on the targets that need to be executed in a way to make it more obvious to the user that they will score more points if they hit them on time rather than if they missed the timer. There also needs to be better feedback when the user is doing things right and on a streak. Also linked target nodes should have a different feedback than point targets. The linked target nodes should use Bézier curves instead of straight lines to promote flow. The general Iconography need to be though of differently. The sounds that the targets make need to be refined a bit to let the user know they have hit the targets on time and there should be more levels of grey when interacting with the targets rather than binary hit on miss. The platform should be differentiated from the ground plane a little more clearly. Due to the changes in stance I often found myself out of position.

12 found this helpful

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