Mystery Box VR: Escape The Room

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发行日期

2023年3月1日

发行商

XSGames

Mystery Box - The Room VR 是一款密室逃脱游戏,你需要与各种奇异的机关互动,跳出常规思维去破解古怪的谜题,从而获得自由。 如果你在某个谜题上卡住了,按下控制器上的 A 键或 X 键即可获得提示。 以房间规模(Roomscale)模式畅玩 Mystery Box,全身心沉浸于这场激动人心的解谜体验,踏入全新的现实!

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评分与评测

3.75

25 个评分

Oculus 评分

玩家评测

Coven.And.Crafts

2023年8月6日

1/5

No seated option ♿ inaccessible

As someone who adores escape rooms and puzzle games, I was thrilled to play Mystery Box! Unfortunately it does not support seated gameplay. This is a huge accessibility issue, and it's honestly shocking how it was overlooked. They have the option to stand and walk around the box, or to stand and use thumbsticks to rotate. Why there is no seated option i dont know. I'm really disappointed. When seated, the table is at chin height, making it impossible to see anything inside of drawers etc. Unfortunately because of the inaccessible nature of the game, I have to give it 1 star. If it enables seated gameplay (and i truly hope it does), I will play again and edit my review accordingly. 🔥In response to the developers reply🔥 a solution to the vertical puzzle seated issue would be to allow the player to grab and drag the 'scene' so it can be positioned below the height needed to view the puzzle. I have played many VR games that employ this feature. There is definitely pre existing design solutions you could explore.🔥

19 人觉得有用

sejlerper

2025年3月12日

1/5

Waste of money

I played almost all adventure and mystery game, but this is the worst. You got a box with four sides + top. Each side has a puzzle, that open another side, with a New puzzle. Unfortunality the puzzles are more quessing, than thinking. Look at YouTube videos, People are just hitting the buttons, hoping to touch them in right order. When you finish the box a Door open and a New box appears.

18 人觉得有用

oberon.todd.9

2023年9月15日

4/5

Nice game

I am enjoying this. Love being able to walk around the puzzle boxes. Sitting is also not a problem, you just need to adjust height in the Quest settings. I'd love to have a passthrough option or possibly different environments to play in. Hand tracking would also be nice. Overall I'm happy with the game and the price. What about player submitted puzzles, perhaps 1 or 2 new boxes every three months...

9 人觉得有用

muggito

2023年7月10日

4/5

Enjoyable, but needs some refinements

First off, the name leaves little to the imagination. There are (from what I can see) 10 "mystery boxes" in/around which you solve puzzles in order to advance and "unlock" the door back to the main menu or to continue onto the next box. At the point of this review, I've completed 7 of the 10 main game boxes, as I didn't want to play through it too quickly. I'm averaging about 15 minutes per box, taking on average 1 hint per puzzle. I also had help from a partner that played alongside me, so I imagine this would be a lengthier game without that help. Considering the lower price *and* now learning that new challenge content is being added *DAILY* in the form of the "Enigmas box"... I was excited that the developers gave a daily reason to return once you complete the main game. The game does state that the puzzles will get increasingly more difficult as you advance; I'm finding minimal difficulty increases as I progress but I'm enjoying the process regardless. I enjoyed the graphics and the overall eerie feel of the soundtrack, but was also comforted in knowing that nothing was going to jump out at me. I worried what was behind that first exit door the entire tutorial, but it ended up being nothing - phew! At times it was reminiscent of some of the classic puzzlers that everybody loves to play on their phones, PCs, and VR... so it felt familiar, which was comforting. That's another worthy mention: Your first puzzle is a handheld, guided walkthrough tutorial so that you know how to use the controls. That was a very thoughtful touch as the controls weren't intuitive for me at first. My comfortable level grew quickly. Now for some constructive feedback: I love accessibility features. I was pleasantly surprised to find that I could rotate around the box by using my thumbstick. The game does warn you that you have to play either in room-scale (recommended) or standing. As I play all of my games seated mostly for medical reasons, I figured I would give sitting a shot. You'd be surprised how many games can auto-adjust your height once calibrated. Unfortunately, there were moments in this game (not all, as I played seated for most of this) where I definitely needed to stand in order to see over/inside the top of the box. After finishing my gameplay, I wondered why a height-adjustment couldn't be added so that I could lower the table or raise my position. At no point did I need to be able to see under the table, so the table's leg-height seems arbitrary. I hope a height-adjustment feature is considered, because even while standing I struggled to see into the top of the box. I always set my Quest's floor height to be rather short, so that I can play games comfortably seated - so it is odd to me that I still struggled to see inside the box while standing. And although I fumbled with the controls a few times and I needed to adjust the distance of the box from my body a few times by holding down the right-Oculus button, I wouldn't call those issues with the game. I do that in most games that I play, so it might be the way I'm moving my body while seated. The biggest issues that we experienced were a few forms of what I can only call "glitches" that really made us question our solving-pathway. Sometimes when you would press a button to change its image, the button next to it would change as well. And there was a portion of the game where we needed to flip image-covered tiles, but they would still show the image on the "blank" side... so you couldn't tell if you flipped it or not. We also noticed that the buttons could be pressed from the top or the under/backside, which led to a lot of accidental double-clicking. At one point, we needed to go through the full A-Z alphabet twice just because of a double click. One of the biggest no-nos I ran into was that I received a clue for a puzzle I had not unlocked yet. I was so confused reading it but then my husband read his clue (he was playing alongside me, different headset) and he had the correct clue, thank goodness! After we unlocked the puzzle, it became clear to us what had happened once we saw the next puzzle. I didn't request another clue during that gameplay session (puzzles 1-4) out of fear that it would spoil a future puzzle for me. When I played through puzzles 5-7, I didn't experience that issue again. None of the issues we experienced would be considered dealbreakers for us, but it would be nice to see some of these refinements made. For the price and the enjoyment, we definitely recommend the game... especially if there is going to be daily content added for free. Can't argue with that!

7 人觉得有用

MisssElaineous

2023年5月20日

4/5

The Room jr

Very much like The Room. Controls were tricky at first - for some reason pushing buttons only works if you pull the trigger at exactly the moment you touch them. Would be great if this could be fixed. Repetitive sound effects but graphics are fantastic. I tried the enigma room but I don't have a clue. The price point is right as this is quite short. I hope to see more from this dev!

4 人觉得有用

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