ZoeyNature
2022年12月6日
VR users just want to buy an app!
I like the idea of having self-help courses via VR, but the "pay a LOT of money per course" model seems JUST AS BAD as a subscription model. Here, asking VR users to buy COINS to purchase a course is even worse. Why won't developers LEARN that VR users just want to buy an app!?! TRIPP got it right -- I paid $20 up front for lifetime access to their content. Here, no way am I buying "tokens" to buy access to courses. <I will leave this review up until you fix the model of accessing content. Defend the model saying "we have to pay our content providers," and I will start speaking LOUDLY against the app. Reward your early adopters (one purchase, lifetime access) with a reasonable price and a promise to include lifetime access to future content, and I'll buy the app and change this to a ravingly positive review.> 12/6 UPDATE: The developer responded, and I want to investigate this further. I didn't think it was fair having very few reviews which caused my big ONE STAR review to have such an impact on the overall score. I want the developer to succeed, but not by selling tokens (like we're kids at some arcade, just buying high priced self help courses -- that is not the model I want to encourage, ever). Let's see if we can do something about that and help them make this a good value for their customers.
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