Amazing
Finally, an exceptional World of Darkness game. For those who may be unaware, Wraith: The Oblivion started as a table-top R.P.G. It is part of a larger lore universe, which includes Vampire: The Masquerade and Werewolf: The Apocalypse. These games are known collectively as the World of Darkness. The table-top games are very fun, but any type of video game based on them is extremely rare. And a good video game based on them is even more rare, so it is refreshing to see Wraith brought into a digital format in such a serious and fun way. I am about an hour into the game and although I do have very minor complaints, these are not game breaking or hard to overcome. First the pros- a solid story that is actually scary, atmosphere, music and sound design, gameplay... kinda, let me explain. As far as gameplay goes, the sprint feature could be much faster and your Wraith powers and items could use a little bit better of an explanation of how to use them. However, neither of these things takes much time to figure out trial and error wise and in no time you will figure out how each power and item works. The only other gameplay issue I have is that the mystery is not too hard to unravel, clues are easy to find and a clever person could probably piece together what happened at Barclay Mansion, as I think I already have, but we shall see if I am right when I finish the game. Now for the cons- there isn't much, except for what I mentioned earlier such as the sprint feature and the easy to find clues, therefore not a huge challenge. The only other con to the game is a personal rather nitpicky one for me, in that certain lore mechanics from the table-top game are present in the V.R., but not well explained. This can possibly confuse players who are not aware of the table-top R.P.G. or its obscure terminology. For example early in the game you pick up a photograph which tells you that it replenishes your "Corpus", which is basically a term for a Wraiths health meter and it's never explained. Therefore, if a player doesn't know what that means, then they won't know how to replenish their health when they take damage. Also items and abilities sometimes run off a unique Wraith energy called "Pathos", and again this isn't explained well at all. Also, another ghost like entity known as your "Shadow" follows you throughout the game, but so far he hasn't been reffered to as your "Shadow", nor is it explained why he exists or what he does. The "Shadow", or a Wraith's dark half, is the definitive gameplay mechanic of the Wraith: The Oblivion table-top R.P.G. and if new players of the V.R. game don't know this then the "Shadow" that follows you in this game could be very confusing. However, I have still given this game five stars because, none of the issues I have are major ones. And most of the gameplay mechanic issues can be overcome with a little patience and some trial and error. The lore issues I have however could have been implemented a bit better, but still can be figured out and if you get lost try a friend who knows Wraith or Google. The issues I have about the "Shadow" I am confident will more than likely be explained later in the game. All in all, this game is a scary, much needed, and long overdue entry into the World of Darkness.
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